Pokeblock

Pokeblock is a forum where you can roll play as a trainer, a breeder, or a scientist! We also allow role playing of trainers' pokemon! This is in the Certince Region.
 
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We have updated the rules! You can now battle and catch pokemon! Professor Maple is having more starters delivered! Does anybody want to battle? The Battle Colosseum is finished! All guests: 8 Gym Leader positions are still open! 4 Elite Four positions are open! Upcoming Events: Battle Night! Battle Night happens every Saturday and lasts until a person wins! There are prizes for first place, second place, third place, and for entering! First place prize: Master balk Second place prize: Everstone Third place prize: Water stone Prize for entering: 3 oran berries. Best of luck! Starters: Cyndaquil, the fire type, Turwig, the grass type, and Oshawott, the water type. Battle Night is going on! Moltres spotted heading for Lukmin City!

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 The Battle System

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Posts : 397
Join date : 2011-11-05
Age : 19

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PostSubject: The Battle System   The Battle System I_icon_minitimeWed Aug 15, 2012 2:09 pm

Here are battle rules. Follow them, please! Ask an admin or senior member for help if you do not understand.

Hit Points
This is your Pokemon's health. It is measured by Level. Every level, add three points to your Pokemon's HP.

Level 1:24 HP
Level 2:27 HP
Level 3:30 HP
Level 4:33 HP
Level 5:36 HP
Level 6:39 HP
Level 7:42 HP
Level 8:45 HP
Level 9:48 HP
Level 10:51 HP
Level 11:54 HP
Level 12:57 HP
Level 13:60 HP
Level 14:63 HP
Level 15:66 HP
Level 16:69 HP
Level 17:71 HP
Level 18:74 HP
Level 19:77 HP
Level 20:80 HP

And so on...

Training

Training is having your Pokemon reach certain levels so that they can surpass other trainers and the Pokemon League.
It is done by posts. However many posts you do during battles tell you how many levels you grow. If it takes multiple battles, keep track in your signature or something next to your Pokemon.

______________________________________
Ex.

Weedle
Level 5
2 more posts until Level 6

Sawsbuck
Level 42
8 more posts until Level 43
_______________________________________

The amount of post that equal your level is the amount needed to level up.

The longer the battle, the more likely you are to level up. If a Pokemon faints, the posts it accumulated still count. This makes it easier to grind.

Non Battle posts DO NOT count as training posts.

Damage

Damage is the amount of Hit Points you deduct from a Pokemon with each move. This can get complicated, so bear with me.
It matters on the level and power of the move how much damage is done. Find power by searching the move and checking a site like Bulbapedia or something.

p=Power
HP=Hit Points deducted from opponent


Levels 1-10:
10p - 2 HP
15p - 4 HP
20p - 6 HP
25p - 8 HP
30p - 10 HP
40p - 12 HP
55p - 14 HP
60p - 16 HP
65p - 18 HP
70p - 20 HP
75p - 22 HP
80p - 24 HP
85p - 26 HP
90p - 28 HP
95p - 30 HP
100p - 32 HP
Anything Higher - 50 HP

Levels 11-20:
10p - 4 HP
15p - 6 HP
20p - 8 HP
25p - 10 HP
30p - 12 HP
35p - 14 HP
40p - 16 HP
45p - 18 HP
50p - 20 HP
55p - 22 HP
60p - 24 HP
65p - 26 HP
70p - 28 HP
75p - 30 HP
80p - 32 HP
85p - 34 HP
90p - 36 HP
95p - 38 HP
100p - 40 HP
Anything Higher - 70 HP

Levels 21-30:
10p - 6 HP
15p - 8 HP
20p - 10 HP
25p - 12 HP
30p - 14 HP
35p - 16 HP
40p - 18 HP
45p - 20 HP
50p - 22 HP
55p - 24 HP
60p - 26 HP
65p - 28 HP
70p - 30 HP
75p - 32 HP
80p - 34 HP
85p - 36 HP
90p - 38 HP
95p - 40 HP
100p - 42 HP
Anything Higher - 72 HP

Levels 31-40:
10p - 8 HP
15p - 10 HP
20p - 12 HP
25p - 14 HP
30p - 16 HP
35p - 18 HP
40p - 20 HP
45p - 22 HP
50p - 24 HP
55p - 26 HP
60p - 28 HP
65p - 30 HP
70p - 32 HP
75p - 34 HP
80p - 36 HP
85p - 38 HP
90p - 40 HP
95p - 42 HP
100p - 44 HP
Anything Higher - 74 HP

Levels 41-50:
10p - 10 HP
15p - 12 HP
20p - 14 HP
25p - 16 HP
30p - 18 HP
35p - 20 HP
40p - 22 HP
45p - 24 HP
50p - 26 HP
55p - 28 HP
60p - 30 HP
65p - 32 HP
70p - 34 HP
75p - 36 HP
80p - 38 HP
85p - 40 HP
90p - 42 HP
95p - 44 HP
100p - 46 HP
Anything Higher - 76 HP

Levels 51-60:
10p - 12 HP
15p - 14 HP
20p - 16 HP
25p - 18 HP
30p - 20 HP
35p - 22 HP
40p - 24 HP
45p - 26 HP
50p - 28 HP
55p - 30 HP
60p - 32 HP
65p - 34 HP
70p - 36 HP
75p - 38 HP
80p - 40 HP
85p - 42 HP
90p - 44 HP
95p - 46 HP
100p - 48 HP
Anything Higher - 78 HP

Level 61-70:
10p - 14 HP
15p - 16 HP
20p - 18 HP
25p - 20 HP
30p - 22 HP
35p - 24 HP
40p - 26 HP
45p - 28 HP
50p - 30 HP
55p - 32 HP
60p - 34 HP
65p - 36 HP
70p - 38 HP
75p - 40 HP
80p - 42 HP
85p - 44 HP
90p - 46 HP
95p - 48 HP
100 - 50 HP
Anything Higher - 80 HP

Level 71-80:
10p - 16 HP
15p - 18 HP
20p - 20 HP
25p - 22 HP
30p - 24 HP
35p - 26 HP
40p - 28 HP
45p - 30 HP
50p - 32 HP
55p - 34 HP
60p - 36 HP
65p - 38 HP
70p - 40 HP
75p - 42 HP
80p - 44 HP
85p - 46 HP
90p - 48 HP
95p - 50 HP
100p - 52 HP
Anything Higher - 82 HP

Levels 81-90:
10p - 18 HP
15p - 20 HP
20p - 22 HP
25p - 24 HP
30p - 26 HP
35p - 28 HP
40p - 30 HP
45p - 32 HP
50p - 34 HP
55p - 36 HP
60p - 38 HP
65p - 40 HP
70p - 42 HP
75p - 44 HP
80p - 46 HP
85p - 48 HP
90p - 50 HP
95p - 52 HP
100p - 54 HP
Anything Higher - 84 HP

Levels 91-100:
10p - 20 HP
15p - 22 HP
20p - 24 HP
25p - 26 HP
30p - 28 HP
35p - 30 HP
40p - 32 HP
45p - 34 HP
50p - 36 HP
55p - 38 HP
60p - 40 HP
65p - 42 HP
70p - 44 HP
75p - 46 HP
80p - 48 HP
85p - 50 HP
90p - 52 HP
95p - 54 HP
100p - 56 HP
Anything Higher - 86 HP

Make sure to know the Power Points of each move, as well as limits. (recoil, next turn restraints, etc.)

IMPORTANT: Look at your Pokemon's Bulbapedia or Pokemon wiki page for the moves they learn by leveling up, as well as egg moves if they were hatched!

Type Advantages and Disadvantages

Type advantages add 5 HP deduction to an attack at first, and climb 5 more each 10 levels.

HP=HP lost by opponent

Levels 1-10 - +5 HP
Levels 11-20 - +10 HP
Levels 21-30 - +15 HP
Levels 35-40 - +20 HP
Levels 41-50 - +25 HP
Levels 51-60 - +30 HP
Levels 61-70 - +35 HP
Levels 71-80 - +40 HP
Levels 81-90 - +45 HP
Levels 90-100 - +50 HP

Type disadvantages are the same, except it weakens the attack by as much shown above.

Recoil

Some of the moves in Pokemon inflict damage on the one who uses the move. Here they are:

Flare Blitz - 1/10 of Total HP
Take Down - 1/14 of Total HP
Double Edge - 1/12 of Total HP
Brave Bird - 1/12 of Total HP
Wild Charge - 1/14 of Total HP
Volt Tackle - 1/10 of Total HP
Wood Hammer - 1/10 of Total HP
Head Smash - 1/10 of Total HP
Head Charge - 1/12 of Total HP
Struggle - 1/8 of Total HP
Submission - 1/10 of Total HP

Statuses
If someone inflicts a status onto you, it is usually bad. Here they are:

Burn:Every turn, 10 HP is deducted from the burned Pokemon
Sleep:You are asleep for 3 turns, and cannot attack
Paralyzed:Flip the status dice. If you flip a 1, you attack. If you flip a 2, you are immobilized and cannot attack in that turn
Confusion:Flip the status dice. If you flip a 1, you attack. If you flip a 2, you inflict half the damage of the attack you were going to use.

The "Frozen" status will not be included, because there is no move that just freezes you. It is a luck thing, and there is not a way to incorporate it.
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