Because of the limitations of our battle system, only certain abilities will be allowed in battle. Here is a list of those abilities:
Aftermath
When a Pokemon with this ability faints by damage from a move that makes contact, the attacker will lose 1/4 of their max HP
Air Lock
When a Pokemon is sent out with this ability, it will prevent the effects of the weather
Anticipation
Pokemon with this ability will shudder if the opposing Pokemon has a super effective attack or a one hit knock-out move. It will not notify the Pokemon of a Super Effective Hidden Power, Super Effective Judgement, Weather Ball, or Natural Gift
Arena Trap
Pokemon with this ability will prevent the opponent from fleeing or switching out. Pokemon immune to Ground type attacks are immune to this ability unless they are made vulnerable
Bad Dreams
Pokemon with this ability cause sleeping opponents to lose 1/8 of their health each turn
Battle Armor
Pokemon with this ability are immune to Critical Hits
Cacophony
Pokemon with this ability are immune to sound based moves
Chlorophyll
Pokemon with this ability get their speed doubled in sunshine
Cloud Nine
Pokemon with this ability will prevent all weather effects
Color Change
When hit by a damaging move, a Pokemon with Color Change will change its type so that it is the same as that that of the move that harmed it
Damp
Pokemon with this ability will prevent its opponent from using Self-Destruct and Explosion and the effect of the ability Aftermath is negated
Drizzle
When a Pokemon with this ability is switched in, it will summon rain
Drought
When a Pokemon with this ability is switched in, it will summon sunlight
Dry Skin
Pokemon with this ability will lose 1/8th of their health at the end of each turn in sunlight and gain 1/8th of their health when it is raining. Water type attacks have no effect and give the Pokemon 1/4th of their maximum health back instead
Early Bird
When a Pokemon with this ability is put to sleep, the number of turns it will stay asleep is halved
Flash Fire
Pokemon with this ability are immune to Fire type attacks
Forecast
Pokemon with this ability will change type depending on the weather
Forewarn
Pokemon with this ability will foresee one of the opponent's moves
Frisk
Pokemon with this ability will be able to see the opponent's hold item
Hydration
Pokemon with this ability will be healed of status ailments when it is raining
Ice Body
Pokemon with this ability will not be hurt by hail and will recover 1/16th of their health at the end of each turn during a hailstorm
Illusion
A Pokemon with this ability will take on the appearance of the last Pokemon in the Party. The illusion will be broken when it is hit directly by a damaging attack
Immunity
Pokemon with this ability cannot be poisoned
Inner Focus
Pokemon with this ability cannot flinch
Insomnia
Pokemon with this ability cannot fall asleep
Iron Barbs
When a Pokemon with this ability is hit by a attack that makes contact, it will lose 1/8th of its health
Klutz
Pokemon with this ability cannot have held items
Leaf Guard
Pokemon with this ability cannot be inflicted with status problems in sunny weather
Levitate
Pokemon with this ability are immune to Ground type attacks
Lightningrod
Pokemon with this ability are immune to Electric type attacks
Limber
Pokemon with this ability cannot be paralyzed
Liquid Ooze
When a Pokemon with this ability is hit by a health draining attack, the amount of health that should have been recovered will be dealt as damage instead
Magic Guard
Pokemon with this ability can only be damaged directly; such as damage from status ailments, weather, entry hazards, etc.
Magma Armor
Pokemon with this ability cannot be frozen
Magnet Pull
Pokemon with this ability prevent Steel-type Pokemon from escaping
Mold Breaker
Pokemon with this ability can use moves regardless of the opponent's ability
Motor Drive
When a Pokemon with this ability is hit by an Electric type attack, its speed doubles
Multitype
Pokemon with this ability will have their type changed depending on what Plate the Pokemon is holding
Mummy
When a Pokemon with this ability is hit by a attack that makes contact, the ability will spread and override the attacker's previous ability
Natural Cure
Pokemon with this ability will be healed of status ailments upon switching out
No Guard
All moves used by or against a Pokemon with this ability cannot miss
Normalize
All moves used by Pokemon with this ability will be changed from their regular typing into the Normal type
Oblivious
A Pokemon with this ability cannot be infatuated
Overcoat
Pokemon with this ability cannot be damaged by weather conditions
Own Tempo
Pokemon with this ability cannot be confused
Pickpocket
Pokemon with this ability will steal an attacker's hold item upon contact
Poison Heal
When a Pokemon with this ability is poisoned, it will restore 1/8th of its HP at the end of every turn
Quick Feet
When a Pokemon with this ability is inflicted with a status ailment, its speed will be doubled
Rain Dish
A Pokemon with this ability will gain 1/16th of its health at the end of every turn when it is raining
Regenerator
When a Pokemon with this ability switches out, it will regain 1/3rd of its maximum health
Rock Head
Pokemon with this ability cannot be hit by recoil
Rough Skin
When a Pokemon with this ability is hit by an attack that makes contact, it will damage the attacker by 1/8th of its maximum health
Run Away
Escape from wild Pokemon is ensured when a Pokemon with this ability is sent out
Sand Rush
When a Pokemon with this ability is in a sandstorm, its speed doubles
Sand Stream
When a Pokemon with this ability is sent out, it will summon a sandstorm
Scrappy
Pokemon with this ability can hit Ghost type Pokemon with Fighting type and Normal type attacks
Shadow Tag
Pokemon with this ability prevent all foes from escaping
Shed Skin
Pokemon with this ability will heal themselves of status ailments
Shell Armor
Pokemon with this ability cannot be hit by Critical Hits
Shield Dust
Pokemon with this ability cannot be hit by side effects of damaging moves
Snow Warning
When a Pokemon with this ability is switched in, it will summon a hailstorm
Solar Power
Pokemon with this ability will lose 1/8th of their health at the end of each turn in sunshine
Soundproof
Pokemon with this ability are immune to sound moves
Sticky Hold
Pokemon with this ability cannot have their hold items stolen
Storm Drain
Pokemon with this ability are immune to Water type attacks
Sturdy
Pokemon with this ability will be brought to 1 HP if hit by a move that would normally make them faint in one hit
Suction Cups
Pokemon with this ability cannot be forced to flee or switch
Swift Swim
The speed of a Pokemon with this ability will be doubled if it is raining
Synchronize
Pokemon with this ability will pass on status ailments
Teravolt
Pokemon with this ability can use moves regardless of abilities
Thick Fat
The power of Fire type and Ice type attacks is halved when used against Pokemon with this ability
Tinted Lens
When used by a Pokemon with this ability, the power of "not very effective" moves is doubled
Trace
Pokemon with this ability are able to copy its opponent's ability
Truant
Pokemon with this ability can only use a move every other turn
Turboblaze
Pokemon with this ability can use moves regardless of abilities
Unnerve
Pokemon with this ability will prevent its opponent from using berries
Vital Spirit
Pokemon with this ability cannot fall asleep
Volt Absorb
If a Pokemon with this ability is hit by an Electric type attack, it will restore 1/4th of its health instead of doing damage
Water Absorb
If a Pokemon with this ability is hit by a Water type attack, it will restore 1/4th of its health instead of doing damage
Water Veil
A Pokemon with this ability cannot be burned
Wonderguard
Pokemon with this ability can only be hit by Super Effective moves
Zen Mode
When a Pokemon with this ability's HP drops below half, it will change form