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Pokeblock is a forum where you can roll play as a trainer, a breeder, or a scientist! We also allow role playing of trainers' pokemon! This is in the Certince Region.
 
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We have updated the rules! You can now battle and catch pokemon! Professor Maple is having more starters delivered! Does anybody want to battle? The Battle Colosseum is finished! All guests: 8 Gym Leader positions are still open! 4 Elite Four positions are open! Upcoming Events: Battle Night! Battle Night happens every Saturday and lasts until a person wins! There are prizes for first place, second place, third place, and for entering! First place prize: Master balk Second place prize: Everstone Third place prize: Water stone Prize for entering: 3 oran berries. Best of luck! Starters: Cyndaquil, the fire type, Turwig, the grass type, and Oshawott, the water type. Battle Night is going on! Moltres spotted heading for Lukmin City!

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 Pokemon Abilities

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Join date : 2011-11-05
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PostSubject: Pokemon Abilities   Pokemon Abilities I_icon_minitimeWed Aug 15, 2012 2:13 pm

Because of the limitations of our battle system, only certain abilities will be allowed in battle. Here is a list of those abilities:

Aftermath
When a Pokemon with this ability faints by damage from a move that makes contact, the attacker will lose 1/4 of their max HP

Air Lock
When a Pokemon is sent out with this ability, it will prevent the effects of the weather

Anticipation
Pokemon with this ability will shudder if the opposing Pokemon has a super effective attack or a one hit knock-out move. It will not notify the Pokemon of a Super Effective Hidden Power, Super Effective Judgement, Weather Ball, or Natural Gift

Arena Trap
Pokemon with this ability will prevent the opponent from fleeing or switching out. Pokemon immune to Ground type attacks are immune to this ability unless they are made vulnerable

Bad Dreams
Pokemon with this ability cause sleeping opponents to lose 1/8 of their health each turn

Battle Armor
Pokemon with this ability are immune to Critical Hits

Cacophony
Pokemon with this ability are immune to sound based moves

Chlorophyll
Pokemon with this ability get their speed doubled in sunshine

Cloud Nine
Pokemon with this ability will prevent all weather effects

Color Change
When hit by a damaging move, a Pokemon with Color Change will change its type so that it is the same as that that of the move that harmed it

Damp
Pokemon with this ability will prevent its opponent from using Self-Destruct and Explosion and the effect of the ability Aftermath is negated

Drizzle
When a Pokemon with this ability is switched in, it will summon rain

Drought
When a Pokemon with this ability is switched in, it will summon sunlight

Dry Skin
Pokemon with this ability will lose 1/8th of their health at the end of each turn in sunlight and gain 1/8th of their health when it is raining. Water type attacks have no effect and give the Pokemon 1/4th of their maximum health back instead

Early Bird
When a Pokemon with this ability is put to sleep, the number of turns it will stay asleep is halved

Flash Fire
Pokemon with this ability are immune to Fire type attacks

Forecast
Pokemon with this ability will change type depending on the weather

Forewarn
Pokemon with this ability will foresee one of the opponent's moves

Frisk
Pokemon with this ability will be able to see the opponent's hold item

Hydration
Pokemon with this ability will be healed of status ailments when it is raining

Ice Body
Pokemon with this ability will not be hurt by hail and will recover 1/16th of their health at the end of each turn during a hailstorm

Illusion
A Pokemon with this ability will take on the appearance of the last Pokemon in the Party. The illusion will be broken when it is hit directly by a damaging attack

Immunity
Pokemon with this ability cannot be poisoned

Inner Focus
Pokemon with this ability cannot flinch

Insomnia
Pokemon with this ability cannot fall asleep

Iron Barbs
When a Pokemon with this ability is hit by a attack that makes contact, it will lose 1/8th of its health

Klutz
Pokemon with this ability cannot have held items

Leaf Guard
Pokemon with this ability cannot be inflicted with status problems in sunny weather

Levitate
Pokemon with this ability are immune to Ground type attacks

Lightningrod
Pokemon with this ability are immune to Electric type attacks

Limber
Pokemon with this ability cannot be paralyzed

Liquid Ooze
When a Pokemon with this ability is hit by a health draining attack, the amount of health that should have been recovered will be dealt as damage instead

Magic Guard
Pokemon with this ability can only be damaged directly; such as damage from status ailments, weather, entry hazards, etc.

Magma Armor
Pokemon with this ability cannot be frozen

Magnet Pull
Pokemon with this ability prevent Steel-type Pokemon from escaping

Mold Breaker
Pokemon with this ability can use moves regardless of the opponent's ability

Motor Drive
When a Pokemon with this ability is hit by an Electric type attack, its speed doubles

Multitype
Pokemon with this ability will have their type changed depending on what Plate the Pokemon is holding

Mummy
When a Pokemon with this ability is hit by a attack that makes contact, the ability will spread and override the attacker's previous ability

Natural Cure
Pokemon with this ability will be healed of status ailments upon switching out

No Guard
All moves used by or against a Pokemon with this ability cannot miss

Normalize
All moves used by Pokemon with this ability will be changed from their regular typing into the Normal type

Oblivious
A Pokemon with this ability cannot be infatuated

Overcoat
Pokemon with this ability cannot be damaged by weather conditions

Own Tempo
Pokemon with this ability cannot be confused

Pickpocket
Pokemon with this ability will steal an attacker's hold item upon contact

Poison Heal
When a Pokemon with this ability is poisoned, it will restore 1/8th of its HP at the end of every turn

Quick Feet
When a Pokemon with this ability is inflicted with a status ailment, its speed will be doubled

Rain Dish
A Pokemon with this ability will gain 1/16th of its health at the end of every turn when it is raining

Regenerator
When a Pokemon with this ability switches out, it will regain 1/3rd of its maximum health

Rock Head
Pokemon with this ability cannot be hit by recoil

Rough Skin
When a Pokemon with this ability is hit by an attack that makes contact, it will damage the attacker by 1/8th of its maximum health

Run Away
Escape from wild Pokemon is ensured when a Pokemon with this ability is sent out

Sand Rush
When a Pokemon with this ability is in a sandstorm, its speed doubles

Sand Stream
When a Pokemon with this ability is sent out, it will summon a sandstorm

Scrappy
Pokemon with this ability can hit Ghost type Pokemon with Fighting type and Normal type attacks

Shadow Tag
Pokemon with this ability prevent all foes from escaping

Shed Skin
Pokemon with this ability will heal themselves of status ailments

Shell Armor
Pokemon with this ability cannot be hit by Critical Hits

Shield Dust
Pokemon with this ability cannot be hit by side effects of damaging moves

Snow Warning
When a Pokemon with this ability is switched in, it will summon a hailstorm

Solar Power
Pokemon with this ability will lose 1/8th of their health at the end of each turn in sunshine

Soundproof
Pokemon with this ability are immune to sound moves

Sticky Hold
Pokemon with this ability cannot have their hold items stolen

Storm Drain
Pokemon with this ability are immune to Water type attacks

Sturdy
Pokemon with this ability will be brought to 1 HP if hit by a move that would normally make them faint in one hit

Suction Cups
Pokemon with this ability cannot be forced to flee or switch

Swift Swim
The speed of a Pokemon with this ability will be doubled if it is raining

Synchronize
Pokemon with this ability will pass on status ailments

Teravolt
Pokemon with this ability can use moves regardless of abilities

Thick Fat
The power of Fire type and Ice type attacks is halved when used against Pokemon with this ability

Tinted Lens
When used by a Pokemon with this ability, the power of "not very effective" moves is doubled

Trace
Pokemon with this ability are able to copy its opponent's ability

Truant
Pokemon with this ability can only use a move every other turn

Turboblaze
Pokemon with this ability can use moves regardless of abilities

Unnerve
Pokemon with this ability will prevent its opponent from using berries

Vital Spirit
Pokemon with this ability cannot fall asleep

Volt Absorb
If a Pokemon with this ability is hit by an Electric type attack, it will restore 1/4th of its health instead of doing damage

Water Absorb
If a Pokemon with this ability is hit by a Water type attack, it will restore 1/4th of its health instead of doing damage

Water Veil
A Pokemon with this ability cannot be burned

Wonderguard
Pokemon with this ability can only be hit by Super Effective moves

Zen Mode
When a Pokemon with this ability's HP drops below half, it will change form
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